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You take the quest and are given 1 random genie. After that you can pay 3 mirage stones to get another genie of your choice. You have to give it chi stones from decomposing player equipment to fill its stamina bar, which is used up whenever you use one of the genies skills. Other than that genies do not require any kind of food.

The genie NPC will have quests for you based on your characters level. You must have gotten your first genie in order to get most of them. Every item is untradeable other than the genie. Level 1: Collect your random genie. One order is used per stat point. Level Elite Cube of Enlightenment Level 79 stone containing , exp Level Stone of Refreshment Resets all of your genies elemental affinity points. Elemental affinity is required in order to learn the skills of the genie.

Each skill requires a certain amount of affinity for certain elements in order to learn the skill. This may include rewriting sections to ensure they are clear and concise, and wikifying. It has been suggested that this article or section be merged with Genies.

Please see the Discussion page for reasoning. This article may need cleanup to meet quality standards. Main article: Genie Skills. Main article: Genie Rarity. Main article: Genie Equipment. Cancel Save. Universal Conquest Wiki. Venom Stinger. Fires a poisonous stinger at the target. Every 4 genie levels, the energy cost is reduced by 1. Dexterity: Every 20 Genie Dexterity points increases the duration by 1 second. Wind Force. Every 2 genie levels, the energy cost is reduced by 1.

Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second. Only usable in the air. Calls a pillar of flame to scorch the target for 5 seconds. Every 5 genie levels, the energy cost is reduced by 1. Eruption Fist. Breaks the target's spell resistances with an ethereal fist. Chant of Chi. With a great burst of energy, the Genie gains 1 point of Spark. For each level the Genie has, it gains 1 more Chi. Yiyuan Stone. Liangyi Stone.

Santsai Stone. In game flavor terms, each genie is related to a season in the year; this is not implemented in game mechanics.

More importantly to their skills, each has an affinity with one of the basic stats starting value of The decision of which genie type to aim for is not a very critical one, compared with, for example, the hopefully few but probably many times players must choose whether to abandon a genie that has gotten low Lucky Points. The decision breaks down to three choices: One, choose a genie based on their starting skill, for a quick and easy boost; this is obviously the least effective, in the long term.

The middle ground is choosing a Magic-high Zeal or a Vitality-high Discipline to use skills more often or in quick succession; this is quite effective, with less regard to what skills are eventually chosen.

The choice of a Dexterity-high Longevity or a Strength-high Infliction for these stats' affect on skills requires a good deal of research beforehand to be most effective. Due to the proliferation of Dexterity and Strength's affects on skills, the choice of the final skill set should be determined first, and then the skills checked individually. Note that the effects of Dexterity and Strength given elsewhere without caveat is not true in all cases; it is fair to say these effects are true of the most commonly chosen skills, leading to the common perception that this is their only effect.

Dexterity, it is said, affects genie skill duration, but this is almost as likely to be the effect of Strength. Strength, it is said, affects damage, but Dexterity can also affect it. Magic and Vitality, as accurately reported elsewhere, affect the genie's Stamina and Energy directly, and have no direct effect on skills at all. Zeal and Discipline are able to maximize stats that affect the frequency with which skills can be cast, and have no effect on their skills' effectiveness, whereas Longevity and Infliction are able to max stats that affect skills' parameters; values affecting skills that buff, debuff, do damage, or heal, etc, and have no effect on skill casting rate.

In short, Magic and Vitality affect the genie itself; Strength and Dexterity affect its abilities. Lucky Points also affect the number of skills that can be obtained. Genies start with four Skill Slots, with an additional slot obtainable at 51, 71, 81, and 91 Lucky Points, for a maximum of eight. Genies' in-world appearance, screen icon, and the color of the text denoting their Lucky Points in Inventory changes at various stages of their Lucky Point development.

Genies earn generic Elemental Affinity points which the player can distribute among the elements of Metal, Wood, Water, Fire, and Earth as desired, up to a mastery of 8 per element. All Genie skills require a certain number of Affinity Points, some even requiring points in more than one element.

Genies start with one Elemental Affinity Point, and gain 1 additional point at level 5 and every additional 5 levels, up to 21 at level At level and each succeeding level up to , it gains another affinity point, for a maximum of 26 Affinity Points.

Genie skills can be obtained at the Watcher of the Earth; this requires a combination of Spirit and Money; some skills require a Scroll as well. By default, it has 3 skills. The new system determines the number of skills your Genies can learn by the amount of Lucky Points your Genies have. The following table is used to determine how many skill slots your Genie can have. If I do not like the genie I have, what can I do? You can talk to new NPC and select appropriate option to dismiss your genie.

You gain EXP stone in proportion to genie level. To dismiss genie that is L40 and above, you genie must be in tradable mode to do so. The tradeable mode option is one in which allows for other players to trade or sell there genies.

Click the Trade State button in the Genie interface menu in order to access this feature. By default, a Genie is set to NO-Trade state.

In this state, the Genie cannot be traded, sold, or discarded. Do I have to feed my genie? You have to give it chi stones from decomposing player equipment to fill its stamina bar, which is used up whenever you use one of the genies skills.

Other than that genies do not require any kind of food. How can I level my genie? To level your genie skills, please see new NPC and select appropriate option. Why my genies receive less EXP when I try to import? It EXP is consumed and will disappear. Genie Level Calculations Example 1: You are a player at level 20, and you have a genie at level Example 2: You are a player at level 20, and you are getting a brand new genie.

And you want to level this genie all the way from 1 to Additional info for who need:. Maximum number of skills that genie can learn is 8.

For now, only 2 items for each type. The color just like you weapon: dark orange is best, gold is good, purple is ok, green is… trade your genie. It depends on what skill you want to learn, on your class, on your favorite color eg. Equipping your Genie:. Yes, you can equip your genie! Once equipped, Genie equipment can no longer be de-equipped; it can only be destroyed or replaced.

Destroying and replacing Genie equipment is also done through the Watcher of the Earth.



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