Should i upgrade whistlewind scarf




















SEN battles take longer than average, though they are I've found easier, simply because they regen while defending and provoking, leaving me free to pound face. Every boss fight starts with librascope. If I don't have one, I'd be hammering away at Libra twice, to get all the info. I'm not saying they should be cheap But available for purchase would be nice.

Did I miss thjem in one of the stores? Destrudo isn't too bad to deal with. I can usually strike him down into a smaller barrage, but I can't get the second one off.

It was what wiped me last time, though. I'd staggered him, and he fell into Destruo. That was the worst part of the whole fight both times: I would stagger one of the four components, and the other three would have me down to less than half, so I'd have to lose my stagger just to stay alive. How do you recommend I level up the bangles? I'd hate to use the wrong component and find out I needed it later I've re-read the in-game description of upgrading, as well as looked at a couple of the FAQs, and understanding is slowly coming to me about HOW it works But doing it right is a little more than just HOW.

I'll do some more reading. More topics from this board What are the best weapons for each character, and why? Side Quest 11 Answers Anybody know how to get trapezohedron quick?? Side Quest 3 Answers. Ask A Question. They can also be bought from Moogleworks by Chapter Alternatively, upgrade an Aurora Scarf with a Cobaltite catalyst. Late into the game, a faster ATB gauge recharge is a must.

Like our previous entry, the Sprint Shoes belong to the Boost synth group, which can increase your ATB recharge rate further.

How to get: You can get these shoes by either dismantling an upgraded Tetradic Crown or Tiara, or by upgrading Hermes Sandals with a Perovskite as a catalyst. How to get: This item will drop from the Kalavinka Striker on the Palamecia the second time you defeat it. In addition to making most fights go by quicker, the Morale Talisman can be equipped with other pieces of the Physical Defense group to activate Physical Wall. A lot of the time I run a mix of damage reduction and stat boosting.

If I were set on scoring consistent 5-stars, I might switch to a level 1 weapon before fighting an Armadillo. Last edited by tiornys ; 7 Jun, pm. Odinsknight View Profile View Posts. God I wish we could have the collecter catalogs at that point. Even at hopes house, would be perfect. Last edited by Odinsknight ; 7 Jun, pm. Thanks for the in depth look at stat boosting items there, Tiornys.

I hadn't considered a few of your points. Is it worth upgrading one of those at the start of chapter 10 or will i soon get something better available?

Originally posted by pseyechosis :. Those 2 things have helped me to 5 star many more battles than before so thanks for that advice. I'm having fun doing missions on 5 now in Ch. I'm going to do number 14 so I can get a chocobo and, when the time comes, take Vanille to go death spam mission 55 for a growth egg. Any advice on things not to miss or things very important to do before ending chapter 11? Compare Whistlewind Scarf to other Accessories.

Accessory Bonus by Level. Treasure The location where this treasure can be found. Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses.

The monster's strength; a standard physical attack will deal approximately this amount of damage. The monster's magic power; a typical magic attack will deal approximately this amount of damage.

A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed compared to 70 , or triple speed with a chain resistance of 10; a chain resistance of negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0.

A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of



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